I believe that UI/Visual Design is the by-product of true Product Design. I believe in how it works not just how it looks. I've built, conceptualized and grown large, prexisting platforms. My goal is to enable consumers by building simple, clear, intuitive but also new interfaces.
Clients include Fast Company, Threadless, Boxee, Groupon and many more fantastic companies.
iPhone icons can be a very fun thing to create. You can get as realistic as you'd like or you can create something incredibly simple and still make it look great. The iPhone is such an incredible tool to allow such styles to flourish.
MyZeus was Brandon Weiss and I's bread and butter for some number of months. We created a business around movie discovery. We used data to propel our future concepts and dreamed about a world where movie discovery was much like a conversation over dinner. A completely boot strapped business with much success.
We were very fortunate to be named No. 2 in the top Chicago companies to look for in 2012 by The Next Web. We also received a Microsoft Bizspark Award.
In these screens you'll see the evolution of the product over time. We continued to drastically measure data, respond and simplify for our users. Some more intricate detail and exploration of MyZeus can be seen in this project courtesy of dribbble.
Over a single weekend I challenged myself to build a Ruby on Rails application. This was my very first. Built in two days with [at that time] only some programming knowledge. Some features include short URL's to tags, view count by IP address, image shuffling and a centered frame based on the size of the photograph.
The Elvis poster I created was made for a client who wanted to promote their service with a variety of collateral. I had a really fun time drawing the custom type. Ultimately I think the Elvis head turned into quite the unique piece. It stayed simple and continued to speak words to a timeframe of my life.
Scott Thomas (Design Director for the Obama Campaign) and I collaborated together to create the first version of Fast Companies "Fast Co Design" Web site. We spent hours contemplating the audience, grasping the direction we could take and ultimately exploring many routes.
To collaborate Scott and I would go back and forth with concepts until eventually it landed upon the pictured (Version 1). This new publication was a great success for Fast Company and continues to be this very day. Scott has continued to design future iterations of Fast Co Design.
I'm very proud to have taken part in such a successful product launch for a fantastic company.
Jake Nickell came to the studio and asked us to help them depart on an awesome journey. The journey into the mobile land. At this period of time the iPhone 3 was still dominating the grounds and UI was just beginning to blossom.
Our tasks were set at high levels, a simple overarching goal of creating a "fun toy that represented the Threadless brand in a 3rd party way". Solving that challenge was the most fun we've ever had. I partnered with my good friend Sam Rosen to conceptualize the future of this product and ultimately design it's interaction, UI and more.